| Game: | Acky's XP Breakout 2.1 | Allure Xonix 1.4 | Coral Capers | Curse of the Pharaohs | ExplodeArena | Extinction | Foo Fighter 1.20 | Galaga by Namco | G-Prime Xtreme | Hellfire: Apache vs Hind | Insaniquarium | Pocket Slurpy | Red Sector 2112 | Resco Guardians - Ultimate Collection | Super Miners | Tradewinds | Zuma |
| Overall | Just great! Really addictive, esp. on VGA devices! | Well... only for freeware fans... | Action (IMHO, not for hardcore arcade fans) | You'll definitely like it if you liked the Rick Dangerous series back in 1990! | Just great! Really addictive, esp. in multiplayer! | Retro-style (like Battle Tank). There're much better horiz. scroller games if you want something up-to-date. | Vertical scroller shooter; pretty good, apart from a really good soundtrack | Galaga; technically almost the same as the 1981 original | Galaga; IMHO better than the Namco version; for example, you can navigate up/down too to avoid enemies coming from the side | For fans only IMHO | Great, addictive, much as the Hi-Res Palm OS version looks a bit better/sharper | Pretty good, addictive | For FPS fans only IMHO | Vertical scroller shooter; there're better (with better visuals/playability) in this genre, for example, SkyForce or Darklaga | Just great! Really addictive, esp. in multiplayer! | Not bad; Sid Meier's old Pirates had much better action, though | If you liked Zuma on the desktop, then, this is for you |
| Memory consumption | 7.3M (VGA) / 5.8M (QVGA) / ~0 | 605k/~0 | 2860k/~0 | 2.3M/345k in \Windows (4 DLL's); all of these DLL's can be copied to the home dir; they are not needed unless you want to (un)register your game | 1.6M/~0 | 1.324k/~0 | 3.1M/~0 | 368k/~0 | 2.2M/~0 | 1.2M/~0 | 542k/~0 | 1.6M/~0 | 6.024M/~0 | 6.98M/~0 | 1.8M/~0 | 1.2M/~0 | 2.094M/~0 |
| Price | $12,95 | Free | ? | ? | $10 | ? | ? | n/t | n/t | n/t | n/t | n/t | n/t | n/t | $10 | n/t | n/t |
| License type? | Can be (online) activated for multiple PDA's with a single serial number, independent of the username | n/a (free) | n/t | Only one PDA can be licensed at a time | Works on any number of PDA's with exactly the same username; the latter is re-checked upon (re)starts. | n/t | Must be registered online; CPU serial-specific activation; with the same e-mail address, several devices can be activated | n/t | n/t | Name-based authentication, as with all Astraware titles; can be run on several PDA's with the same owner name. | Name-based authentication, as with all Astraware titles; can be run on several PDA's with the same owner name. | n/t | Install-time regkey only; can be installed on any number of PDA's; \Documents and Settings\\Local Settings\Temp\Red Sector 2112 - Pocket PC Demo\Setup.exe can directly be installed without being asked for password. | No reg key; can be run on any PDA | Works on any number of PDA's with exactly the same username; the latter is re-checked upon (re)starts. | Name-based authentication, as with all Astraware titles; can be run on several PDA's with the same owner name. | Name-based authentication, as with all Astraware titles; can be run on several PDA's with the same owner name. |
| Multiplayer capabilities | - | - | - | - | + (Widcomm 1.5+ BT stack doesn't work!!) | - | - | - | - | - | - | - | - | - | + (Widcomm 1.5+ BT stack doesn't work!!) | - | - |
| True VGA | + (great!) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| WM2003SE/ VGA compliance? | + | + | + | + | + (Widcomm 1.5+ BT stack doesn't work!!) | + | + | + | + | + | + | + | + | + | + (Widcomm 1.5+ BT stack doesn't work!! With 1.1 devices, MP works justgreat) | n/t | + |
| In-game music? | +; retro; can even be switched to stereo (restart may be needed), sampling freq changed; 6 tracks | - | + | -, only ambient sound | +, retro, mono | +; stereo | +; mono | - | At level step/menu only | - | - | +; stereo | +; mono | +; mono | +, retro, mono | +; stereo | +; stereo |
| Sound effects? | Can be stereo | (only 3 of them) | + | + | + | + | + | + | + | + | + | + | Mono (with a FPS...) | + | + | +; stereo | + |
| No. of save slots (if it's possible to save) | Separate users; flexible | - | - | 3 & autosave | Remembers the number of the last map | - | 1 | - | - | Continue, as with most Astraware titles | Continue, as with most Astraware titles | - | 6 | Unlimited(?) number of auto-saved profiles | Remembers the number of the last mine | 3 | Continue, as with most Astraware titles |
| Controls? | D-pad; stylus; Jog dial | D-pad only | D-pad; stylus (; Jog dial) | D-pad; Jog dial (up/down) | D-pad (+jog dial up/down) | D-pad only | D-pad; stylus | D-pad; stylus | D-pad; stylus (the latter must be explicitly enabled) | D-pad/jog dial | stylus | D-pad/ stylus | D-pad (4 directions), Jog dial (forward/backward), stylus (look/strife) | D-pad, Jog dial (forward/backward), stylus | Stylus | stylus | stylus |
| Settings? | Several | Time available | Sound/ music volume | Volume; controls; gamma | Volume; time on/off in free game; keys (a must on, for example, the PL720 to avoid the 'Exit' messages because of accidental Contacts button presses; then, only the Today button remains to be the exit button - it can't be redefined). Game settings: a lot | Sound/ music volume | Volume; details; auto-fire; keys | No. of lives, difficulty, hi score | Autofire; HW buttons; particles etc | Sound/brightness/ game speed/controls | - | Sfx/music/ language (Eng / Spanish) | Gfx (detail/gamma (very important on devices like the PL720/hx4700!), frame rate); sound; key config | Music/sound / visuals/ 4 keys. The latter must be defined so that you can exit the game. | n/t | n/t | Sound / visuals / time display |
| Play speed on a PL720? | +; even with 44 kHz/stereo sound/ stylus! | Quite slow | + | + | + | + | + | + | + | + | + | + | + | + | + | + | + |
| Play speed on an iPAQ 2210? | +; even with 44 kHz/stereo sound/ stylus! | n/t | n/t | + | + | n/t | + | n/t | n/t | n/t | n/t | n/t | + | n/t | n/t | n/t | n/t |
| Hackability (if you want to get the music)? | xp(-hires).pak contains also the FastTracker modules; can be extracted | 3 wav files in \res\sound (I don't think you will want them, though ;) ) | - | - | - | - | -? ; Much as the bgm.rpk and sfx.rpk seem to have a clear structure, their contents seems to be ZIP'ed | - | - | - | - | - | - | - | - | *.s3m files | *.s3m files |
| Stats homepage? | yes | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |