| Test cases: | Range | LAG | Centralized ladder/hiscore | Ability to play total strangers if no local opponents found | Compatibility with game host devices behind a firewall (incl. AS/GPRS) | Does it work without an Internet connection? | Does it work without an additional server? |
| IP-less local (natively managed) connections | Local | <<100 ms | - | - | N/A (it doesn't use IP) | + | + |
| IP-based local (BT PAN/Wi-Fi) games (no Internet connetion required) | Local | <<100 | - | - | + (if used via BT PAN/Wi-Fi p2p) | + | + |
| IP-based Internet p2p | Entire Earth | in the range of some hundred ms; with GPRS, much more | - | - | - | - | + |
| Server-based (both locally and developer-hosted) | Entire Earth | In the range of some hundred ms; with GPRS, much more | + | + | + | - | - |